![]() ![]() Zone Controlįast Bokeh v2 introduces the concept of Zones. GPU acceleration is built using the latest GPU compute technologies, hence a recent GPU that supports Metal 2 on macOS and GL 4.3 on Windows is required for GPU Rendering. GPU Accelerationįast Bokeh can optionally utilize GPU to accelerate the render. ![]() Highlights AdjustmentĪdjust the brightness and saturation of the blur highlights to get a more cinematic effect. Support Linear Color Working Space for photo-realistic compositing. HQ RenderingĪdjust render quality for Spherical and Polygonal apertures or choose Polygonal HQ option for the best quality. Use a point parameter to select the focus point automatically without having to enter the focus depth manually. 32 bit colorsģ2 bpc is not only supported, but also recommended for best quality. Anamorphic BokehĪdjust Iris aspect ratio settings to achieve 'Anamorphic' looking Bokeh Blur. Compatible GPU is recommended for best performance. Custom Iris ShapesĬustom Images can also be used as Iris shapes to create special image shaped Bokeh. Spherical and Polygonal Bokeh Blur while not as fast as Gaussian, is still radius independent and very performant. Gaussian like Aperture Blur is lightning quick while Spherical and Polygonal shaped Aperture Blur is very high quality yet still reasonably quick. This plug-in creates a smooth Gaussian-like fast blur or Spherical and Polygonal Iris (Hexagon, Pentagon, Octagon and more) shaped Bokeh Blur. There are still limits because the plug-in doesn't have information about occluded objects in the render, but it does a reasonable job in avoiding hard edges and halos as much as possible. Object boundaries are expanded and edges are handled properly as expected. Unless you're using Custom Bokeh shapes, Fast Bokeh's performance only depends on the image size, but not the amount of blur applied, so you can expect a near constant render performance. Image(s) Credit: Simon Bronson, Nicola Destefanis Blur Radius Independent ![]()
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